Privacy policy
How Luke Follows Jesus handles information on the website, in the mobile app, and during testing.
Updated October 22, 2026 · Luke Gainey
At a glance
- No account is needed to play. Children play as guests; accounts are for adults and parents.
- No ads, no purchases, no in-game chat and no typed messages between players.
- Guest progress stays in your browser. Optional adult accounts save progress with Google Firebase.
- In online rooms, other players see the name you type and how you are doing in that game. Use a first name or a team name.
- Questions or deletion requests: email Luke at the address below.
Who provides the game
Luke Follows Jesus and the Luke Follows Jesus game website are provided by Luke Gainey. Contact [email protected] for support or privacy questions. This policy covers the website, including every game on it, the character wardrobe and the prayer journal, and the Luke Follows Jesus mobile game.
Guest play and optional accounts
You do not need an account to play. Guest progress, including your current puzzle, hints, answers, stars, tutorial progress, encouragement progress, save reminder choices, and preferences, is stored in your browser or app installation. A guest save is not uploaded as a cloud journey.
On the website, you can choose to copy a progress transfer code without an account. It contains completed puzzle identifiers, best move counts, and tutorial completion, but no name, email, credentials, or unfinished board. Creating a code does not upload it to us. Anyone you give the code to can copy those game results. Pasting it into the game combines the results with the selected guest or signed-in journey; signed-in results use the cloud saving described below. A code is a snapshot and does not sync later play.
On the website, adults and parents age 18 or older may choose Google sign-in or an email and password account to save completed puzzles, best star results, completed golf holes and best strokes, earned outfits, and character choices across browsers and devices. The installed mobile app currently uses local saves; mobile account support is planned for a later update. Children can play as guests. Each account has one journey. We do not automatically add guest progress to an account: the signed-in adult chooses whether to add that device’s guest progress.
The game has no advertising SDK, behavioral tracking, in-game chat, purchases, or third-party gameplay analytics. It does not request contacts, precise location, photos, or microphone access.
Guest golf and character choices save in this browser. Signed-in accounts keep separate local saves and synchronize completed golf results, earned clothing and accessories, and character selections. People sharing a guest browser share its guest choices. Clearing site data removes local copies. An unfinished golf hole stays on the original device.
Faith Climb saves completed passage stars and local driving results. On the website, verified accounts synchronize completed trail passage identifiers and best stars in a separate private record. Pickup color and unfinished drives stay on the original device. Trail results also join progress transfer codes and the shared story total.
Sign-in and private cloud saves
Optional sign-in and cloud saves use Google Firebase Authentication and Cloud Firestore. Google authenticates you; the game does not receive your Google password. Account records may contain your provider identifier, email address, display name, profile image URL, and authentication timestamps. The game displays your email or name to help identify the signed-in account and does not upload your profile to a public directory.
Your private cloud journey contains an account identifier, completed puzzle identifiers, best move counts used to calculate stars, tutorial completion, and a save timestamp. Private player records also contain completed golf hole identifiers and best strokes, earned cosmetic item identifiers, chosen character options, and a character revision and save timestamp. Hints, device preferences, and an unfinished puzzle board stay on the original device. Authorized project administrators can access service records to operate the game and handle support; other players cannot browse your save.
Google processes sign-in requests under its own privacy practices, including connection and device information used for authentication and security. Google Analytics, advertising features, and anonymous guest authentication are not enabled. Cloud saves are stored in the United States. Service information may be processed in other locations described by Google. Apple sign-in is not enabled.
Signing out returns to the separate guest journey. A copy of the account journey can remain in local app or browser storage for offline use when that account signs in again. Keep your device secure and clear site or app data before handing a device to someone else.
Email account passwords are sent to Firebase Authentication and are not stored in journey or group records. Email verification is required before cloud saving and group membership. Firebase sends verification and password recovery messages to the email address you provide. Until verification, gameplay remains in the device guest save.
The shared reward save contains XP, level and prestige progress, lifetime Light, owned item identifiers, gift claims, and personal records such as completed rounds, golf scores and the highest Melody streak. Each rewarded round has an identifier, passage identifier, game, stars and reward amounts so retries do not award it twice. A device keeps pending rewards locally until they synchronize. These records are private to the account; they are not added to group standings.
Optional church, family, and friend groups
An adult or parent can choose to create or join one group with a shared code and a display name. Joining shares that display name, total stars, completed puzzle count, and leader status with group members. Member records also contain an account identifier and join/update timestamps. Emails, passwords, individual answers, and private journey records are not shared with members. Signed-in people who know a join code can check the group name and join if space is available; there is no public group directory.
Group leaders can remove members or close their group. A removed person who still has the code can join again. Avoid personal information in group names and use a nickname or family display name rather than a child’s full name. Group data is stored in Cloud Firestore in the United States under the same provider practices as cloud saves.
Leaving removes your member record. Closing removes the group name and member records; a minimal group identifier, owner identifier, creation timestamp, and closed status remain to keep the code closed. Private account-to-group references are cleared when affected accounts next open the group or delete their account. Deleting an account removes its membership and closes any group it leads. Other members keep their own private game progress.
Website hosting
The browser version and these public pages are hosted by Cloudflare. Opening them sends ordinary connection information to Cloudflare, such as your IP address, requested URL, request time, and browser/device information. Cloudflare processes service traffic and security information to deliver and protect the website and may make traffic or security information available through its dashboard. This is separate from your locally saved puzzle progress.
We do not use this connection information for behavioral advertising. Cloudflare's handling and retention of service information are described in its privacy policy. The website needs an internet connection to load; the native app includes its puzzle files on the device.
Optional links and read-aloud
If you choose to open a Bible Gateway passage or another external link, that service receives information associated with your visit and its own privacy policy applies. External sites may use cookies or collect information under their own policies.
Read-aloud uses the speech service offered by your browser or operating system. The game passes the selected verse or story text to that service and does not record you. Voice availability, downloads, and any network processing depend on your device and selected voice.
Apple, Google, and beta testing
Downloading or testing through Apple or Google involves those providers' services and privacy practices. Depending on the service and your settings, they may provide the publisher with diagnostics, aggregate app statistics, or feedback.
Apple TestFlight collects beta usage and crash information and shares testing information and submitted feedback with the developer. We use beta information to investigate problems and improve the game. This does not create a cloud copy of your puzzle save. TestFlight has its own tester age requirements.
Support messages and retention
If you email us, we receive your email address and whatever information you choose to include. Support email is handled through Gmail/Google. We use correspondence to answer questions, troubleshoot, and address privacy requests, not to build advertising profiles. Please do not send passwords, payment details, or unnecessary personal information.
Support correspondence and any diagnostic information we retain are kept only as needed to handle the request, investigate related problems, or meet legal obligations. You may request access, correction, or deletion by email. We may need enough information to verify that a request concerns your information. Service providers also apply their own retention practices; we cannot delete records they independently control.
We do not sell personal information or share it for cross-context behavioral advertising. Information may be processed by the service providers described here, or disclosed when legally required. We cannot promise that any internet service is completely secure.
Children and families
Children and adults can enjoy guest play. Account creation and cloud saving are offered to adults and parents age 18 or older. Children should keep playing without an account and ask a parent or guardian to handle support requests and external links. There are no child accounts, public profile directory, or player messages. Optional groups are managed through adult or parent accounts as described above.
If you believe a child created an account or sent personal information to us, contact [email protected] so we can review the situation and remove information that should not be retained. Additional features aimed at children will require appropriate privacy practices and any legally required notice or consent before use.
Clearing your information and changes
Guest Settings → Reset game progress removes the guest discoveries, best scores, current puzzle, hints, and story answers from that browser or installation. Sound, reading, and theme preferences remain. This reset is unavailable while signed in. Browser site-data controls or device app-data controls remove local information; operating-system backups may be handled separately by your device provider.
To delete your account, open My saved journey → Delete my account and confirm by signing in again. This removes the Firebase account identity, cloud game progress, character choices and earned outfits, and its account save on the current device. The separate guest save remains. A minimal deletion marker containing the account identifier and deletion time is retained to prevent an old signed-in device from recreating the deleted cloud save. It contains no name, email, or game progress. Local copies on other devices require clearing those devices’ site or app data.
Cloud progress is retained while the account is active. To request account or personal-data deletion without using the game, email [email protected] from the account’s contact address, identify Luke Follows Jesus, and request deletion. We may need to verify ownership. Do not send a password. Service providers apply their own security-log and backup retention practices.
Guest saves remain until reset or removed by you, your browser, or your device. We cannot restore a guest save that has been lost. A cloud save can restore completed puzzles, completed golf scores, wardrobe rewards, and character choices only after they successfully synchronized. Private browsing and storage restrictions can prevent lasting device saves. People sharing a guest browser profile share its guest journey.
We will update this page when information practices change. The date above identifies this policy version. For privacy questions or applicable privacy-rights requests, email [email protected].
The September 2026 shared-rewards update starts a new progress generation, including fresh family and church groups. Earlier account game and group records are retained as private recovery archives rather than used in the new game. They remain subject to account deletion and support requests. Earlier browser saves may remain locally but are not imported into this new generation. Your login identity and device preferences are retained.
Class Challenge
A leader, such as a teacher or a parent, can start a Class Challenge class and give it a name. Players join with the class code and a first name or nickname; no account is needed. Cloudflare hosts the class board, like Bingo. For each player it stores that name, which of the four daily games they finished on each of the last 14 days, and a scrambled (hashed) copy of a random key made by their browser. Nothing else is sent: no device details, location, answers or account.
Everyone in the class can see the class name, its goal, each player’s name and their stars for this week and last week. Names with some rude words are refused, and the leader can remove a name. A player can leave a class, which removes their name and stars. The leader can end the class at any time, which deletes it. A class nobody uses for 6 weeks is deleted.
Bible Bingo rooms and collections
Bible Bingo is an online game. Cloudflare hosts its room service and stores the name you choose, your randomly generated card, marks, room participation, completed rounds and earned Bingo styles. A guest collection is linked to a random access token saved in your browser. Treat your browser and invitation links as private. Guests do not need to provide an email address.
People in your room can see your chosen name, card number, connection status and wins. Your card and account credentials are not shared with other players. Hosts can see who needs help. A projector link is read-only and cannot control the room. Rooms expire after twelve hours; collections remain available for return visits. Contact our support email if you need a guest collection removed.
Verified accounts can save a Bingo collection across devices. Guest collections are only added when you choose to save them to an account. Server-confirmed answered lessons can earn shared story stars, XP and Light. Skipped questions are not recorded as answered. Deleting a saved account removes its Bingo collection and prevents old credentials from recreating it.
Solo games include labeled simulated players with the displayed line requirement. Hosted rooms can also add simulated players. Ordinary multiplayer uses random cards and calls; all eligible players on a winning call are recognized. Bingo has no purchases, betting, cash prizes or in-game chat.
Recorded number calls play without a paid voice service. Optional names and story narration use your device or browser speech features. No microphone access is requested.
Family Game Night, parties and other online rooms
Family Game Night (Wheel of Faith, Scripture Showdown and Wisdom Board), Amen!, Faith Cup, Light Brigade, parties, and the with-friends versions of Block Builder, Seek the Word, Olive & Stone and Room on the Ark use online rooms hosted by Cloudflare, like Bingo. A room stores the name you type (up to 24 characters), a random identifier for your browser, and the game itself, such as scores, answers, turns and cards. Faith Cup uses your account identifier when you are signed in. Everyone in the room can see your name and your score; in Amen!, only you can see your own hand.
There is no typed chat. Some games let players send a preset reaction, a fixed picture or phrase shown with their name. Names are not checked for content, so hosts should ask for first names or team names.
Most rooms close after 2 hours; parties, Faith Cup and Light Brigade rooms close after 12 hours, and a party member who has been away for 3 hours leaves the party. When a room closes, its game data is removed, with two exceptions. A finished Light Brigade room keeps its player names until its code is used again. Family Game Night, Block Builder and Amen! results are kept as separate reward records so a signed-in player can claim XP and Light; claiming saves a receipt to that account. Email us if you would like these records removed.
The Family Game Night TV view and a party’s “Show code on TV” are display layouts on a device already in the room. They show the room code, the current game, and players’ names and scores.
Saved only on this device
Some choices and games save only in your browser and are never uploaded: the Larger text setting, sound and theme preferences, Common Thread daily results and streaks, your Faith Match wall, the Home “Play again” row, and the prayer journal. Clearing your browser’s site data removes them. People who share a browser share these saves.
Optional Friends and online activity
Verified account holders can choose a Friends nickname and share a short friend code or link. A request shows that nickname and selected character to the recipient. Both people must agree before becoming friends. There is no searchable public player directory. Use a nickname rather than a child’s full name.
Accepted friends can see your shared character and approximate online status, send four preset picture reactions, and invite you to a Bingo room. There are no typed messages. Friendships, requests, blocks, nickname and character choices, and account-linked device identifiers are stored by the Cloudflare room service. Your email, password, private journey, and authentication token are not shared with friends. Online heartbeats expire after about 90 seconds and are not written to the database; a saved device association lets the service recognize your activity across the games.
Friend requests expire after seven days. Reactions are visible for up to 24 hours and game invitations for ten minutes; expired notices are removed during subsequent account activity. You can remove or block a person in Friends. Blocking removes the connection and its notices. Deleting your saved account removes its Friends profile, connections, notices and device associations. A minimal deleted-account identifier remains to prevent old credentials from recreating the profile.
The homepage community greeting reflects an approximate count of active browsers, including guests. Multiple tabs in the same browser share a random identifier. The public greeting does not identify individual players or expose the private Friends list.
Your story clock and Paths of Light saves
The play-time clock (luke-follows-jesus:story-clock:v1) stays in this browser. It remembers time spent playing and your choice of how often a Bible story appears. It is not uploaded.
Paths of Light keeps its waiting story and progress on this device, including lfj.paths.floating.story.v1. These local saves are separate from any earned reward receipts saved to an optional account. Clearing site data removes local saves. People sharing a browser share these settings and saves.